Welcome to the Water Tutorial for Cities Skylines, from BonBonB.
Do you have trouble understanding the Water Tool in Cities Skylines, either in the Map Editor, on in the live game itself. Well struggle no more as I walk you through step by step all the things you need to know about controlling the water physics, the sea levels, water flow in your rivers, or even creating a stable lake that won't polute when you tip sewage into it.
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Tags: Cities Skylines, Sim City, What Map, Map Review, Asset Review, BonBonB, Bon Bon B, Water Tutorial
i just set up 2 slit to let water flow into my shallow equal depth lake, i wonder any wave interference, sth like superposition occurs, however the wave interference pattern cannot be observed, i wonder whether it actually exists but too small to be observed or there are no such thing in the game...
+BonBonB it is just entry level physics and if the game simulate water like waves, the interference pattern may occur but if the game has simulated the water flow in a more simple way, like simple water chunk directions, the water jelly in the game will not form any wave patterns...
however, when the water go through one slit, the water behave like waves, there are simluated wave frequencies based on its depth according to the physics theory, but when it go through 2 slits, it seems that 2 waves merged into 1 wave and didnt have the intererence pattern occured as 2 waves intersects each other and form superposition lines, i wonder cities skylines did this to save computing power in order to run more other things or it is just too small to be observed.
+BonBonB Thanks bro! but I'm not talking about the color/LUT coz I already installed them as well as the ultimate eyecandy but my water doesn't look anything like yours... I wish you could've just told me what mods it is lol
I was trying to make my own map and didn’t understand how to make the water took work. Good tips. Also...... my experimenting may have worked except for one thing. I didn’t unpause the game! Lol for some reason, I didn’t think of it for making a map. The water never went anywhere or did anything for me. What a brain fart!
At the bottom you'll find an option for colour correction. This affects all the colours in game. I review a different "LUT" each week on What Map in the Theme Review section. For water check the shows these days:
Monday - Running water - Daytime
Tuesday - Still water - Daytime
Thursday = Running water - Dusk
Friday - Still water - Dusk
To change LUTs simply go into the Options Menu, choose Graphics, and select a different downloaded LUT from the Colour Correction box. Or better still you'll want a mod called Ultimate Eyecandy which will let you change LUT in the game window.
Hope all this helps
Finally, someone who doesn't spend 20 minutes telling us what they are going to show us while they get ready to show us and then it only takes 6 minutes to show us. Brilliant. To the point and helpful. You are my new King.
Not that simple to answer my friend. But the game won't create new water sources. I suggest practicing on an empty map until you are happy you know the basics. You will still probably flood some areas, we all do that. So long as it is temporary then that is okay.
Hi Peter, thanks for the kind words.
No method of making an underground river right now, so you'll have to be creative. Looks like there are caves added in the Parklife DLC, so placing one where you want the water to disappear underground, and then putting a 'drain' there (as shown in the tutorial), and then another cave where you want the water to emerge, and then a water source at that location; that would be an effective way of simulating an underground river.
Hi Edward. I should make a tutorial on this too. But you have two options:
1. Only one side of the map has water exit, the other three feed water (look at an island map, go to the edges with fog switched off to see). Get your river exit point on a exit edge and you are sorted.
2. Place a water drain point (as shown in this tutorial right at the edge of the map. The water will appear to flow off the map, but actually drain just before the edge.
So helpful to have the difference between a water source and the fill to function explained. I have a dam where I just can’t get the water flow right to create enough power and I now know why! Thanks BonBonB.
Great tutorial. I use this trick with a deeper hole, but 1 water source.. large area but the water level is lower than the hole and it stays brown which is gross, but looks like a sewage plant.. it has never overflowed on me. the water being pumped in doesn't actually add to the amount of water,, HOWEVER if the holes water level is too high, the sewage pumped in causes the water to slosh around and that can cause small overflows depending on wind power. lowering the water a couple meters fixes that.
You don't need roads or services for your pumps or treatment plants so I create a large rectangle with a road, dig out the inside about 20 -30 meters deeper, erase one side of the road at a time and use the quay tool to build a perfect edge around the rectangle. the sewage drains and treatment plants sit perfectly on them. I've had up to 8 treatment plants so far. It's a little tricky because the quay has to be on the shore and it is sometimes tricky getting the shore straight while you delete the road for the quay. Then I put the flood wall around the entire area to make it look somewhat industrial. Plus if you misjudge the water level at first, it saves you.
You will only need to connect the pipes and tall power lines. It keeps lakes and ocean clean and it costs nothing for the terraforming so you can do it early on in the game.. as soon as you get the landscaping tool. I even leave little hills inside the hole and use sand and little weeds inside to make it look nasty and like stuff is growing in the water.. lol sorry if you're eating right now.
BonBonB, thanks for another insightful and informative tutorial. Now, if my brain had the capacity to retain what you and all the creative CS youtubers have tried to show me, I might be able to make a map and produce a city that doesn't look like it was finger painted by a psychotic chimpanzee.
I'm going to have to do a tutorial for that some day.
My best tip for the map, take your time, and test it. Do a BonBon flythrough. Anything not 100% to your liking, make a written note, then go back into the editor with your notes and fix, then test again, more notes (hopefully fewer), fix, and repeat. When you're done, build a test city, just to make sure everything works. THEN publish. All things being well, you should have a good map :-)
Well explained tutorial and very basic , just think of the water as some kind of jelly and u be fine after learning those basics and now we need an other tutorial from BonBon , and thats how we are hiding our watersources in a nice and smooth way. A common mistake is using to big watersources in rivers , just use big watersources in the sea where the rivers enter to create streams in sea from rivers...I just use bigger sources in big rivers if I want a powerful waterfall.
Thanks, Ecania! I was wondering if it was necessary to place a water source a the river's outflow point into the sea.When I first started playing Skylines, I once played a map that had a beautiful beach that became "Poop Shores" rather quickly. Also.. I'm still working on hiding my water sources in a more realistic way. Definitely trying your rocks trick. BBB... that's a tutorial we definitely need. I've seen many people ask how!
You can make a water source as small as 0.001 by typing it in the box manually.
Also, when you have long and steep rivers, continous water sources help prevent waves and "resonance disasters" making the river run dry for a moment.
Great tutorial though. Entertaining, too! :)
Thank you, Max! I've been trying to figure out how to get rid of waves in one of my rivers. Came back to this video to get a water physics remediation lesson and suddenly realized I should probably peruse the comments. Glad I did so!
Excellent tutorial :)
What I have learned about CS and water is..... Do NOT touch water :D
On my current map i wanted to widen the river so that i could place a shipping route to travel its full length, the river joins together two seas.
I did that without much issue, I can cut and chop land with the best of 'em. Gotta love BP and his Extra Landscaping tools.
It kinda worked out but even the best and fastest of my liners and cargo ships would beach themselves on some dry parts of the river. This is where I got creative with raising and lowering terrain, not knowing about the tool you have used so well here.
The results was a deluge of water, and we are talking biblical here. Think of a tsunami on steroids.
My 180k Cims didn't know what hit them. I did the very best thing I could, left the game on 3x and went to make a cup of tea. I'm sure that I was away for around 15mins. My city resembled what Atlantis must have looked like, the day after.
Things were better after removing six large water pumping stations (from the workshop) and moving over to water towers. Boy can those pumps suck a river almost dry....!
Afterwards I decided to play around with canals, I'm glad that we can build multiple pumping services, with trucks :)
Going back to a previous save I now feel rearmed with more knowledge and power. Muaaaaaahh
Thanks as always Mr B.
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